
ESP32-S3 board
The small computer at the centre of every project this course.
TinySkiff ESP32-S3 Lab · Day 1 of 30
Every day after this one starts with the same small computer in your hand. Fifteen minutes now to know what it is, how to hold it, and where its labels live will save you a dozen puzzled moments later.
TSK-DAY01-UNBOX
Hand this to an agent so it can pull the lesson packet and coach you step by step.
01 First, know the pieces
Tip the kit out and find these three. Tap Define on anything unfamiliar — the answer opens as a field note you can read and dismiss.

The small computer at the centre of every project this course.

Spreads the board's pins into labelled rows you can reach.

The labelled map of every pin. Keep it close once wiring starts.
02 One action at a time
No rush and no risk today — just find things and look closely.
Open the kit and lay the parts out where you can see them.
Find the ESP32-S3 board and hold it by the edges.
Locate the USB port on the board — that's how code and power arrive.
Find the tiny onboard LED near the chip; you'll blink it on Day 3.
Open the pinout map and notice the numbered GPIO pins along the sides.
03 Make the idea yours
A tiny memory exercise — no pressure, just a way to make the board feel familiar before you start using it.
Pick any three pieces and name them out loud. Check the kit's parts list if you're unsure.
Follow where the USB port leads on the board. That's the road your code travels in on.
Logbook
04 Learn it with a hand on the tiller
Every lesson ships with a code and a machine-readable packet, so an agent can guide you with full context.
TSK-DAY01-UNBOX
How the agent should behave: keep it calm and orientation-only, name parts on request, and reinforce safe handling (edges, static) without turning it into a lecture.