TinySkiff ESP32-S3 Lab · Day 1 of 30

Meet the board
before you build

Every day after this one starts with the same small computer in your hand. Fifteen minutes now to know what it is, how to hold it, and where its labels live will save you a dozen puzzled moments later.

About 15 minutesNo tools neededNothing to wireNo electronics assumed
Agent assist code TSK-DAY01-UNBOX

Hand this to an agent so it can pull the lesson packet and coach you step by step.

01 First, know the pieces

What you need

Tip the kit out and find these three. Tap Define on anything unfamiliar — the answer opens as a field note you can read and dismiss.

Official manual photo of the ESP32-S3 development board.
Manual photo

ESP32-S3 board

The small computer at the centre of every project this course.

Official manual image of the ESP32-S3 GPIO extension board.
Manual photo

GPIO extension board

Spreads the board's pins into labelled rows you can reach.

Official ESP32-S3 pinout diagram labelling every GPIO, power, and USB pin on the board.
Manual reference

Pinout map

The labelled map of every pin. Keep it close once wiring starts.

02 One action at a time

Build it

No rush and no risk today — just find things and look closely.

0 / 5 done
  1. Open the kit and lay the parts out where you can see them.

  2. Find the ESP32-S3 board and hold it by the edges.

  3. Locate the USB port on the board — that's how code and power arrive.

  4. Find the tiny onboard LED near the chip; you'll blink it on Day 3.

  5. Open the pinout map and notice the numbered GPIO pins along the sides.

You've got your bearings.

You can recognise the board, its port, and its pin labels. Day 2 gets the software talking to it.

03 Make the idea yours

Try this: name three parts

A tiny memory exercise — no pressure, just a way to make the board feel familiar before you start using it.

Name three parts

Pick any three pieces and name them out loud. Check the kit's parts list if you're unsure.

Trace the USB path

Follow where the USB port leads on the board. That's the road your code travels in on.

Logbook

04 Learn it with a hand on the tiller

Coach me through it

Every lesson ships with a code and a machine-readable packet, so an agent can guide you with full context.

Lesson code

TSK-DAY01-UNBOX

How the agent should behave: keep it calm and orientation-only, name parts on request, and reinforce safe handling (edges, static) without turning it into a lecture.

Field note

Shortcut

Prompt copied